<aside> ⚔️ Weapons of this collection have different rarity types, that can change both weapon and its perk stats 🟩
</aside>



\ Uncommon \
🩸 Damage: 10-14 HP
Bleeding — opens bleed to the opponent dealing 2-3 damage for 2 turns with 18% chance. Extends for a turn each time the opponent uses the katana.
🔧 Durability: 20/20
\ Rare \
🩸 Damage: 10-14 HP
Bleeding — opens bleed to the opponent dealing 2-3 damage for 3 turns with 22% chance. Extends for a turn each time the opponent uses the katana.
🔧 Durability: 40/40
\ Mythical \
🩸 Damage: 10-14 HP
Bleeding — opens bleed to the opponent dealing 2-3 damage for 3 turns with 26% chance. Extends for a turn each time the opponent uses the katana.
🔧 Durability: 60/60



\ Uncommon \
🩸 **Damage: 11-15 HP
Echo** — reflects one negative effect within the next 2 turns. The effect will still work on you. Works with a 17% chance
🔧 Durability: 20/20
\ Rare \
🩸 **Damage: 11-15 HP
Echo** — reflects one negative effect within the next 3 turns. The effect will still work on you. Works with a 22% chance
🔧 Durability: 40/40
\ Mythical \
🩸 **Damage: 11-15 HP
Echo** — reflects one negative effect within the next 3 turns. The effect will still work on you. Works with a 27% chance
🔧 Durability: 60/60



\ Uncommon \
🩸 **Damage: 11-15 HP
Flash of Light** — Blinds your opponent for the next 2 turns, causing him to miss with a pistol and grenade at a 50% chance. Works with 20% chance
🔧 Durability: 20/20
\ Rare \
🩸 **Damage: 11-15 HP
Flash of Light** — Blinds your opponent for the next 3 turns, causing him to miss with a pistol and grenade at a 50% chance. Works with 24% chance
🔧 Durability: 40/40
\ Mythical \
🩸 **Damage: 11-15 HP
Flash of Light** — Blinds your opponent for the next 4 turns, causing him to miss with a pistol and grenade at a 50% chance. Works with 28% chance
🔧 Durability: 60/60



\ Uncommon \
🩸 **Damage: -6-35 HP
Early access** — damage spread from -6 (damage to self) to 35 (damage to enemy). **
🔧 Durability: 20/20
\ Rare \
🩸 **Damage: -5-34 HP
Early access** — damage spread from -5 (damage to self) to 34 (damage to enemy).
🔧 Durability: 40/40
\ Mythical \
🩸 **Damage: -4-33 HP
Early access** — damage spread from -4 (damage to self) to 33 (damage to enemy). **
🔧 Durability: 60/60



\ Uncommon \
🩸 **Damage: 11-15 HP
Quantum entanglement —** copies your opponent's first positive effect within the next 2 turns. Works with 20% chance.
🔧 Durability: 20/20
\ Rare \
🩸 **Damage: 11-15 HP
Quantum entanglement —** copies your opponent's first positive effect within the next 3 turns. Works with 25% chance.
🔧 Durability: 40/40
\ Mythical \
🩸 **Damage: 11-15 HP
Quantum entanglement —** copies your opponent's first positive effect within the next 4 turns. Works with 30% chance.
🔧 Durability: 60/60